var string group_table = ' Table'
var int _tblssizedemo = input.int ( 10 )
string tableYpos = input.string ( 'middle' , '↕' , inline = 'place' , group = group_table, options=['top', 'middle', 'bottom'])
string tableXpos = input.string ( 'center' , '↔' , inline = 'place' , group = group_table, options=['left', 'center', 'right'], tooltip='Position on the chart.')
int _textSize = input.int ( 1 , 'Table Text Size' , inline = 'place' , group = group_table)
var matrix<float> _floatmatrix = matrix.new<float> (_tblssizedemo, _tblssizedemo, 0 )
var matrix<string> _stringmatrix = matrix.new<string> (_tblssizedemo, _tblssizedemo, 'test' )
var matrix<color> _bgcolormatrix = matrix.new<color> (_tblssizedemo, _tblssizedemo, color.white )
var matrix<color> _textcolormatrix = matrix.new<color> (_tblssizedemo, _tblssizedemo, color.black )
var matrix<string> _tooltipmatrix = matrix.new<string> (_tblssizedemo, _tblssizedemo, 'tool' )
// basic table ready to go with the aboec matrixes (replace in your code)
// for demo purpose, random colors, random nums, random na vals
if barstate.islast
varip _xsize = matrix.rows (_floatmatrix) -1
varip _ysize = matrix.columns (_floatmatrix) -1
for _xis = 0 to _xsize -1 by 1
for _yis = 0 to _ysize -1 by 1
_randomr = int(math.random(50,250))
_randomg = int(math.random(50,250))
_randomb = int(math.random(50,250))
_randomt = int(math.random(10,90 ))
bgcolor = color.rgb(250 - _randomr, 250 - _randomg, 250 - _randomb, 100 - _randomt )
txtcolor = color.rgb(_randomr, _randomg, _randomb, _randomt )
matrix.set(_bgcolormatrix ,_yis,_xis, bgcolor )
matrix.set(_textcolormatrix ,_yis,_xis, txtcolor)
matrix.set(_floatmatrix ,_yis,_xis, _randomr)
// random na
_ymiss = math.floor(math.random(0, _yis))
_xmiss = math.floor(math.random(0, _xis))
matrix.set( _floatmatrix ,_ymiss, _xis, na)
matrix.set( _stringmatrix ,_ymiss, _xis, na)
matrix.set( _bgcolormatrix ,_ymiss, _xis, na)
matrix.set( _textcolormatrix ,_ymiss, _xis, na)
matrix.set( _tooltipmatrix ,_ymiss, _xis, na)
// import here
import kaigouthro/matrixautotable/1 as mtxtbl
// and render table..
mtxtbl.matrixtable(_floatmatrix, _stringmatrix, _bgcolormatrix, _textcolormatrix, _tooltipmatrix, _textSize ,tableYpos ,tableXpos)