PINE LIBRARY
Branch Curve

Library "branch"
Generates a branch made of segments with a starting angle
and a turning angle for each segment. The branch is generated from a starting point
and a number of nodes to generate. The length of each segment and angle of each segment
can be adjusted. The branch can be generated in 2D or 3D, render as you wish.
method branch(origin, nodes, segment_length, segment_growth, angle_start, angle_turn)
# Branch Generation.
- `origin`: CommonTypesMath.Vector3 - The starting point of the branch. If the z value is not zero, it will be used as the starting angle.
- `nodes`: int - The number of nodes to generate.
- `segment_length`: float - The length of each segment.
- `segment_growth`: float - The growth of each segment. 0 = no growth, 100 = double the length of the previous segment.
- `angle_start`: float - The starting angle of the branch in degrees.
- `angle_turn`: float - The turning angle of each segment in degrees.
Namespace types: CommonTypesMath.Vector3
Parameters:
origin (Vector3 type from RicardoSantos/CommonTypesMath/1): The starting point of the branch. If the z value is not zero, it will be used as the starting angle.
nodes (int): The number of nodes to generate.
segment_length (float): The length of each segment.
segment_growth (float): The growth of each segment. 0 = no growth, 100 = double the length of the previous segment.
angle_start (float): The starting angle of the branch in degrees.
angle_turn (float): The turning angle of each segment in degrees.
return segments The list of segments that make up the branch.
Generates a branch made of segments with a starting angle
and a turning angle for each segment. The branch is generated from a starting point
and a number of nodes to generate. The length of each segment and angle of each segment
can be adjusted. The branch can be generated in 2D or 3D, render as you wish.
method branch(origin, nodes, segment_length, segment_growth, angle_start, angle_turn)
# Branch Generation.
- `origin`: CommonTypesMath.Vector3 - The starting point of the branch. If the z value is not zero, it will be used as the starting angle.
- `nodes`: int - The number of nodes to generate.
- `segment_length`: float - The length of each segment.
- `segment_growth`: float - The growth of each segment. 0 = no growth, 100 = double the length of the previous segment.
- `angle_start`: float - The starting angle of the branch in degrees.
- `angle_turn`: float - The turning angle of each segment in degrees.
Namespace types: CommonTypesMath.Vector3
Parameters:
origin (Vector3 type from RicardoSantos/CommonTypesMath/1): The starting point of the branch. If the z value is not zero, it will be used as the starting angle.
nodes (int): The number of nodes to generate.
segment_length (float): The length of each segment.
segment_growth (float): The growth of each segment. 0 = no growth, 100 = double the length of the previous segment.
angle_start (float): The starting angle of the branch in degrees.
angle_turn (float): The turning angle of each segment in degrees.
return segments The list of segments that make up the branch.
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这些信息和出版物并非旨在提供,也不构成TradingView提供或认可的任何形式的财务、投资、交易或其他类型的建议或推荐。请阅读使用条款了解更多信息。
Pine脚本库
秉承TradingView的精神,作者已将此Pine代码作为开源库发布,以便我们社区的其他Pine程序员可以重用它。向作者致敬!您可以私下或在其他开源出版物中使用此库,但在出版物中重用此代码须遵守网站规则。
免责声明
这些信息和出版物并非旨在提供,也不构成TradingView提供或认可的任何形式的财务、投资、交易或其他类型的建议或推荐。请阅读使用条款了解更多信息。