Segment2Library "Segment2"
Structure representation of a directed straight line in two dimensions from origin to target vectors.
.
reference:
graphics.stanford.edu
.
new(origin, target)
Generate a new segment.
Parameters:
origin : Vector2 . Origin of the segment.
target : Vector2 . Target of the segment.
Returns: Segment2.
new(origin_x, origin_y, target_x, target_y)
Generate a new segment.
Parameters:
origin_x : float . Origin of the segment x coordinate.
origin_y : float . Origin of the segment y coordinate.
target_x : float . Target of the segment x coordinate.
target_y : float . Target of the segment y coordinate.
Returns: Segment2.
copy(this)
Copy a segment.
Parameters:
this : Vector2 . Segment to copy.
Returns: Segment2.
length_squared(this)
Squared length of the normalized segment vector. For comparing vectors this is computationaly lighter.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
length(this)
Length of the normalized segment vector.
Parameters:
this : Segment2 . Sorce segment.
Returns: float.
opposite(this)
Reverse the direction of the segment.
Parameters:
this : Segment2 . Source segment.
Returns: Segment2.
is_degenerate(this)
Segment is degenerate when origin and target are equal.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_horizontal(this, precision)
Segment is horizontal?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
is_vertical(this)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
Returns: bool.
is_vertical(this, precision)
Segment is vertical?.
Parameters:
this : Segment2 . Source segment.
precision : float . Limit of precision.
Returns: bool.
equals(this, other)
Tests two segments for equality (share same origin and target).
Parameters:
this : Segment2 . Source segment.
other : Segment2 . Target segment.
Returns: bool.
nearest_to_point(this, point)
Find the nearest point in a segment to another point.
Parameters:
this : Segment2 . Source segment.
point : Vector2 . Point to aproximate.
Returns: Vector2.
intersection(this, other)
Find the intersection vector of 2 lines.
Parameters:
this : Segment2 . Segment A.
other : Segment2 . Segment B.
Returns: Vector2.Vector2 Object.
extend(this, at_origin, at_target)
Extend a segment by the percent ratio provided.
Parameters:
this : Segment2 . Source segment.
at_origin : float . Percent ratio to extend at origin vector.
at_target : float . Percent ratio to extend at target vector.
Returns: Segment2.
to_string(this)
Translate segment to string format `( (x,y), (x,y) )`.
Parameters:
this : Segment2 . Source segment.
Returns: string.
to_string(this, format)
Translate segment to string format `((x,y), (x,y))`.
Parameters:
this : Segment2 . Source segment.
format : string . Format string to apply.
Returns: string.
to_array(this)
Translate segment to array format.
Parameters:
this : Segment2 . Source segment.
Returns: array.
Display
Vector2DrawQuadLibrary "Vector2DrawQuad"
functions to handle vector2 Quad drawing operations.
new(a, b, c, d, xloc, bg_color, line_color, line_style, line_width)
Draws a quadrilateral with background fill.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
d : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Quad object.
copy(this)
Copy a existing quad object.
Parameters:
this : Quad . Source quad.
Returns: Quad.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_a(this, position)
Set the position of corner `a` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_b(this, position)
Set the position of corner `b` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_c(this, position)
Set the position of corner `c` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_position_d(this, x, y)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Quad.
set_position_d(this, position)
Set the position of corner `d` (modifies source quad).
Parameters:
this : Quad . Source quad.
position : Vector2 . New position.
Returns: Source Quad.
set_style(this, bg_color, line_color, line_style, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Quad.
set_bg_color(this, bg_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
bg_color : color . Color of the background.
Returns: Source Quad.
set_line_color(this, line_color)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_color : color . Color of the line.
Returns: Source Quad.
set_line_style(this, line_style)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_style : string . Style of the line.
Returns: Source Quad.
set_line_width(this, line_width)
Update quad style options (modifies Source quad).
Parameters:
this : Quad . Source quad.
line_width : int . Width of the line.
Returns: Source Quad.
move(this, x, y)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
x : float . Amount to move the vertices of the quad in the x axis.
y : float . Amount to move the vertices of the quad in the y axis.
Returns: Source Quad.
move(this, amount)
Move quad by provided amount (modifies source quad).
Parameters:
this : Quad . Source quad.
amount : Vector2 . Amount to move the vertices of the quad in the x and y axis.
Returns: Source Quad.
rotate_around(this, center, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad.
rotate_around(this, center_x, center_y, angle)
Rotate source quad around a center (modifies source quad).
Parameters:
this : Quad . Source quad.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Quad.
Vector2DrawTriangleLibrary "Vector2DrawTriangle"
Functions to draw a triangle and manipulate its properties.
new(a, b, c, xloc, bg_color, line_color, line_style, line_width)
Draws a triangle with background fill using line prototype.
Parameters:
a : v2 . Vector2 object, in the form `(x, y)`.
b : v2 . Vector2 object, in the form `(x, y)`.
c : v2 . Vector2 object, in the form `(x, y)`.
xloc : string . Type of axis unit, bar_index or time.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Triangle object.
copy(this)
Copy a existing triangle object.
Parameters:
this : Triangle . Source triangle.
Returns: Triangle.
set_position_a(this, x, y)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_a(this, position)
Set the position of corner `a` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_b(this, x, y)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_b(this, position)
Set the position of corner `b` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_position_c(this, x, y)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : int . Value at the x axis.
y : float . Value at the y axis.
Returns: Source Triangle.
set_position_c(this, position)
Set the position of corner `c` (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
position : Vector2 . New position.
Returns: Source Triangle.
set_style(this, bg_color, line_color, line_style, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
line_color : color . Color of the line.
line_style : string . Style of the line.
line_width : int . Width of the line.
Returns: Source Triangle.
set_bg_color(this, bg_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
bg_color : color . Color of the background.
Returns: Source Triangle.
set_line_color(this, line_color)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_color : color . Color of the line.
Returns: Source Triangle.
set_line_style(this, line_style)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_style : string . Style of the line.
Returns: Source Triangle.
set_line_width(this, line_width)
Update triangle style options (modifies Source triangle).
Parameters:
this : Triangle . Source triangle.
line_width : int . Width of the line.
Returns: Source Triangle.
move(this, x, y)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
x : float . Amount to move the vertices of the triangle in the x axis.
y : float . Amount to move the vertices of the triangle in the y axis.
Returns: Source Triangle.
move(this, amount)
Move triangle by provided amount (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
amount : Vector2 . Amount to move the vertices of the triangle in the x and y axis.
Returns: Source Triangle.
rotate_around(this, center, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center : Vector2 . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle.
rotate_around(this, center_x, center_y, angle)
Rotate source triangle around a center (modifies source triangle).
Parameters:
this : Triangle . Source triangle.
center_x : int . Center coordinates of the rotation.
center_y : float . Center coordinates of the rotation.
angle : float . Value of angle in degrees.
Returns: Source Triangle.
CommonTypesDrawingLibrary "CommonTypesDrawing"
Provides a common library source for common types of used graphical drawing structures.
Includes: `Triangle, Quad, Polygon`
Triangle
Representation of a triangle using lines and linefill.
Fields:
ab : Edge of point a to b.
bc : Edge of point b to c.
ca : Edge of point c to a.
fill : Fill of the object.
solid : Check if polygon should have a fill.
Quad
Representation of a quadrilateral using lines and linefill.
Fields:
ab : Edge of point a to b.
bc : Edge of point b to c.
cd : Edge of point c to d.
da : Edge of point d to a.
fill : Fill of the object.
solid : Check if polygon should have a fill.
Polygon
Representation of a polygon using lines and linefill.
Fields:
edges : List of edges in the polygon.
fills : Fills of the object.
closed : Check if polygon line should connect last vertice to first.
solid : Check if polygon should have a fill.
Vector2DrawLineLibrary "Vector2DrawLine"
Extends line type with methods for Vector2 and Segment2.
new(origin, target, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
origin : Vector2 . Origin vector of the line.
target : Vector2 . Target vector of the line.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
new(segment, xloc, extend, color, style, width)
Draws a line using Segment type to hold its coordinate properties..
Parameters:
segment : Segment2 . Segment with positional coordinates.
xloc : string
extend : string
color : color
style : string
width : int
Returns: line object
rotate_around(this, center, angle)
Instance method to rotate line around center vector (modifies input line).
Parameters:
this : line . Line object.
center : Vector2 . Center of rotation.
angle : float . Rotation angle in degrees.
Returns: line. Rotated line object.
Sub-Super Script and Roman numerals LibraryLibrary "Sub_Super_Script_and_RomanNumerals_Library"
Library to transform numbers into Roman numerals / Super-Sub script / check if value is alpha or number
isnumber(input)
check to see if value is a number
Parameters:
input : (string/float/int) value to check
Returns: (na) if value is NOT a number and input (string/float/int) if value is a number
isalpha(input)
check a string if it is alpha(doesnt contain numbers)
Parameters:
input
Returns: (string) if string input does NOT contain numbers, return (na) if input string contains numbers
super(num)
convert a string's numbers from normal print to super-script
Parameters:
num : (string/int/float) input value to transform
Returns: string of input with numbers converted to super-script
sub(num)
convert a string's numbers from normal print to sub-script
Parameters:
num : (string/int/float) input value to transform
Returns: string of input with numbers converted to sub-script
roman(num, trunc)
convert a string of numbers, float, or int
Parameters:
num : (string) input number to transform
trunc : (bool | false) true to truncate float value, false to show roman numerals with decimals (XX.VI)
Returns: string of roman numerals representing the input (num)
theme_presetsStyle Made Easy with 175 Reversable light/dark themes
Built on to of my theme engine, so any tools built with one
will work with the other.
getTheme(_input)
Get a theme by name. (see lib for copy/paste list)
Parameters:
_input : string Name of Theme to use.
apathy()
Theme preset -> "Apathy"
Returns: Theme object
apprentice()
Theme preset -> "Apprentice"
Returns: Theme object
ashes()
Theme preset -> "Ashes"
Returns: Theme object
atelier_cave()
Theme preset -> "Atelier Cave"
Returns: Theme object
atelier_dune()
Theme preset -> "Atelier Dune"
Returns: Theme object
atelier_estuary()
Theme preset -> "Atelier Estuary"
Returns: Theme object
atelier_forest()
Theme preset -> "Atelier Forest"
Returns: Theme object
atelier_heath()
Theme preset -> "Atelier Heath"
Returns: Theme object
atelier_lakeside()
Theme preset -> "Atelier Lakeside"
Returns: Theme object
atelier_plateau()
Theme preset -> "Atelier Plateau"
Returns: Theme object
atelier_savanna()
Theme preset -> "Atelier Savanna"
Returns: Theme object
atelier_seaside()
Theme preset -> "Atelier Seaside"
Returns: Theme object
atelier_sulphurpool()
Theme preset -> "Atelier Sulphurpool"
Returns: Theme object
atlas()
Theme preset -> "Atlas"
Returns: Theme object
ayu()
Theme preset -> "Ayu"
Returns: Theme object
ayu_mirage()
Theme preset -> "Ayu Mirage"
Returns: Theme object
bespin()
Theme preset -> "Bespin"
Returns: Theme object
black_metal()
Theme preset -> "Black Metal"
Returns: Theme object
black_metal_bathory()
Theme preset -> "Black Metal (bathory)"
Returns: Theme object
black_metal_burzum()
Theme preset -> "Black Metal (burzum)"
Returns: Theme object
black_metal_funeral()
Theme preset -> "Black Metal (dark Funeral)"
Returns: Theme object
black_metal_gorgoroth()
Theme preset -> "Black Metal (gorgoroth)"
Returns: Theme object
black_metal_immortal()
Theme preset -> "Black Metal (immortal)"
Returns: Theme object
black_metal_khold()
Theme preset -> "Black Metal (khold)"
Returns: Theme object
black_metal_marduk()
Theme preset -> "Black Metal (marduk)"
Returns: Theme object
black_metal_mayhem()
Theme preset -> "Black Metal (mayhem)"
Returns: Theme object
black_metal_nile()
Theme preset -> "Black Metal (nile)"
Returns: Theme object
black_metal_venom()
Theme preset -> "Black Metal (venom)"
Returns: Theme object
blue_forest()
Theme preset -> "Blue Forest"
Returns: Theme object
blueish()
Theme preset -> "Blueish"
Returns: Theme object
brewer()
Theme preset -> "Brewer"
Returns: Theme object
bright()
Theme preset -> "Bright"
Returns: Theme object
brogrammer()
Theme preset -> "Brogrammer"
Returns: Theme object
brush_trees()
Theme preset -> "Brush Trees"
Returns: Theme object
catppuccin()
Theme preset -> "Catppuccin"
Returns: Theme object
chalk()
Theme preset -> "Chalk"
Returns: Theme object
circus()
Theme preset -> "Circus"
Returns: Theme object
classic()
Theme preset -> "Classic"
Returns: Theme object
clrs()
Theme preset -> "Colors"
Returns: Theme object
codeschool()
Theme preset -> "Codeschool"
Returns: Theme object
cupcake()
Theme preset -> "Cupcake"
Returns: Theme object
cupertino()
Theme preset -> "Cupertino"
Returns: Theme object
da_one_black()
Theme preset -> "Da One Black"
Returns: Theme object
da_one_gray()
Theme preset -> "Da One Gray"
Returns: Theme object
da_one_ocean()
Theme preset -> "Da One Ocean"
Returns: Theme object
da_one_paper()
Theme preset -> "Da One Paper"
Returns: Theme object
da_one_sea()
Theme preset -> "Da One Sea"
Returns: Theme object
da_one_white()
Theme preset -> "Da One White"
Returns: Theme object
danqing()
Theme preset -> "Danqing"
Returns: Theme object
darcula()
Theme preset -> "Darcula"
Returns: Theme object
dark_violet()
Theme preset -> "Dark Violet"
Returns: Theme object
darkmoss()
Theme preset -> "Darkmoss"
Returns: Theme object
darktooth()
Theme preset -> "Darktooth"
Returns: Theme object
decaf()
Theme preset -> "Decaf"
Returns: Theme object
dirtysea()
Theme preset -> "Dirtysea"
Returns: Theme object
dracula()
Theme preset -> "Dracula"
Returns: Theme object
edge()
Theme preset -> "Edge"
Returns: Theme object
eighties()
Theme preset -> "Eighties"
Returns: Theme object
embers()
Theme preset -> "Embers"
Returns: Theme object
emil()
Theme preset -> "Emil"
Returns: Theme object
equilibrium()
Theme preset -> "Equilibrium"
Returns: Theme object
equilibrium_gray()
Theme preset -> "Equilibrium Gray"
Returns: Theme object
espresso()
Theme preset -> "Espresso"
Returns: Theme object
eva()
Theme preset -> "Eva"
Returns: Theme object
everforest()
Theme preset -> "Everforest"
Returns: Theme object
flat()
Theme preset -> "Flat"
Returns: Theme object
framer()
Theme preset -> "Framer"
Returns: Theme object
fruit_soda()
Theme preset -> "Fruit Soda"
Returns: Theme object
gigavolt()
Theme preset -> "Gigavolt"
Returns: Theme object
github()
Theme preset -> "Github"
Returns: Theme object
google()
Theme preset -> "Google"
Returns: Theme object
gotham()
Theme preset -> "Gotham"
Returns: Theme object
grayscale()
Theme preset -> "Grayscale"
Returns: Theme object
green_screen()
Theme preset -> "Green Screen"
Returns: Theme object
gruber()
Theme preset -> "Gruber"
Returns: Theme object
gruvbox_hard()
Theme preset -> "Gruvbox Dark, Hard"
Returns: Theme object
gruvbox_medium()
Theme preset -> "Gruvbox Dark, Medium"
Returns: Theme object
gruvbox_pale()
Theme preset -> "Gruvbox Dark, Pale"
Returns: Theme object
gruvbox_soft()
Theme preset -> "Gruvbox Dark, Soft"
Returns: Theme object
gruvbox_material_hard()
Theme preset -> "Gruvbox Material Dark, Hard"
Returns: Theme object
gruvbox_material_medium()
Theme preset -> "Gruvbox Material Dark, Medium"
Returns: Theme object
gruvbox_material_soft()
Theme preset -> "Gruvbox Material Dark, Soft"
Returns: Theme object
hardcore()
Theme preset -> "Hardcore"
Returns: Theme object
harmonic16()
Theme preset -> "Harmonic16"
Returns: Theme object
heetch()
Theme preset -> "Heetch"
Returns: Theme object
helios()
Theme preset -> "Helios"
Returns: Theme object
hopscotch()
Theme preset -> "Hopscotch"
Returns: Theme object
horizon()
Theme preset -> "Horizon"
Returns: Theme object
horizon_terminal()
Theme preset -> "Horizon Terminal"
Returns: Theme object
humanoid()
Theme preset -> "Humanoid"
Returns: Theme object
ia()
Theme preset -> "Ia"
Returns: Theme object
icy()
Theme preset -> "Icy"
Returns: Theme object
ir_black()
Theme preset -> "Ir Black"
Returns: Theme object
isotope()
Theme preset -> "Isotope"
Returns: Theme object
kanagawa()
Theme preset -> "Kanagawa"
Returns: Theme object
katy()
Theme preset -> "Katy"
Returns: Theme object
kimber()
Theme preset -> "Kimber"
Returns: Theme object
lime()
Theme preset -> "Lime"
Returns: Theme object
london_tube()
Theme preset -> "London Tube"
Returns: Theme object
macintosh()
Theme preset -> "Macintosh"
Returns: Theme object
marrakesh()
Theme preset -> "Marrakesh"
Returns: Theme object
materia()
Theme preset -> "Materia"
Returns: Theme object
material()
Theme preset -> "Material"
Returns: Theme object
materialdarker()
Theme preset -> "Material Darker"
Returns: Theme object
material_palenight()
Theme preset -> "Material Palenight"
Returns: Theme object
material_vivid()
Theme preset -> "Material Vivid"
Returns: Theme object
mellow_purple()
Theme preset -> "Mellow Purple"
Returns: Theme object
mocha()
Theme preset -> "Mocha"
Returns: Theme object
monokai()
Theme preset -> "Monokai"
Returns: Theme object
Nebula()
Theme preset -> "Nebula"
Returns: Theme object
nord()
Theme preset -> "Nord"
Returns: Theme object
nova()
Theme preset -> "Nova"
Returns: Theme object
ocean()
Theme preset -> "Ocean"
Returns: Theme object
oceanicnext()
Theme preset -> "Oceanicnext"
Returns: Theme object
onedark()
Theme preset -> "Onedark"
Returns: Theme object
outrun()
Theme preset -> "Outrun"
Returns: Theme object
pandora()
Theme preset -> "Pandora"
Returns: Theme object
papercolor()
Theme preset -> "Papercolor"
Returns: Theme object
paraiso()
Theme preset -> "Paraiso"
Returns: Theme object
pasque()
Theme preset -> "Pasque"
Returns: Theme object
phd()
Theme preset -> "Phd"
Returns: Theme object
pico()
Theme preset -> "Pico"
Returns: Theme object
pinky()
Theme preset -> "Pinky"
Returns: Theme object
pop()
Theme preset -> "Pop"
Returns: Theme object
porple()
Theme preset -> "Porple"
Returns: Theme object
primer()
Theme preset -> "Primer"
Returns: Theme object
purpledream()
Theme preset -> "Purpledream"
Returns: Theme object
qualia()
Theme preset -> "Qualia"
Returns: Theme object
railscasts()
Theme preset -> "Railscasts"
Returns: Theme object
rebecca()
Theme preset -> "Rebecca"
Returns: Theme object
rose_pine()
Theme preset -> "Rosé Pine"
Returns: Theme object
rose_pine_dawn()
Theme preset -> "Rosé Pine Dawn"
Returns: Theme object
rose_pine_moon()
Theme preset -> "Rosé Pine Moon"
Returns: Theme object
sagelight()
Theme preset -> "Sagelight"
Returns: Theme object
sakura()
Theme preset -> "Sakura"
Returns: Theme object
sandcastle()
Theme preset -> "Sandcastle"
Returns: Theme object
seti_ui()
Theme preset -> "Seti Ui"
Returns: Theme object
shades_of_purple()
Theme preset -> "Shades Of Purple"
Returns: Theme object
shadesmear()
Theme preset -> "Shadesmear"
Returns: Theme object
shapeshifter()
Theme preset -> "Shapeshifter"
Returns: Theme object
silk()
Theme preset -> "Silk"
Returns: Theme object
snazzy()
Theme preset -> "Snazzy"
Returns: Theme object
solar_flare()
Theme preset -> "Solar Flare"
Returns: Theme object
solarized()
Theme preset -> "Solarized"
Returns: Theme object
spaceduck()
Theme preset -> "Spaceduck"
Returns: Theme object
spacemacs()
Theme preset -> "Spacemacs"
Returns: Theme object
stella()
Theme preset -> "Stella"
Returns: Theme object
still_alive()
Theme preset -> "Still Alive"
Returns: Theme object
summercamp()
Theme preset -> "Summercamp"
Returns: Theme object
summerfruit()
Theme preset -> "Summerfruit"
Returns: Theme object
synth_midnight_terminal()
Theme preset -> "Synth Midnight Terminal"
Returns: Theme object
tango()
Theme preset -> "Tango"
Returns: Theme object
tender()
Theme preset -> "Tender"
Returns: Theme object
tokyo_city()
Theme preset -> "Tokyo City"
Returns: Theme object
tokyo_city_terminal()
Theme preset -> "Tokyo City Terminal"
Returns: Theme object
tokyo_night()
Theme preset -> "Tokyo Night"
Returns: Theme object
tokyo_night_storm()
Theme preset -> "Tokyo Night Storm"
Returns: Theme object
tokyo_night_terminal()
Theme preset -> "Tokyo Night Terminal"
Returns: Theme object
tokyo_night_terminal_storm()
Theme preset -> "Tokyo Night Terminal Storm"
Returns: Theme object
tokyodark()
Theme preset -> "Tokyodark"
Returns: Theme object
tokyodark_terminal()
Theme preset -> "Tokyodark Terminal"
Returns: Theme object
tomorrow()
Theme preset -> "Tomorrow"
Returns: Theme object
tomorrow_night()
Theme preset -> "Tomorrow Night"
Returns: Theme object
tomorrow_night_eighties()
Theme preset -> "Tomorrow Night Eighties"
Returns: Theme object
twilight()
Theme preset -> "Twilight"
Returns: Theme object
unikitty()
Theme preset -> "Unikitty"
Returns: Theme object
unikitty_reversible()
Theme preset -> "Unikitty Reversible"
Returns: Theme object
uwunicorn()
Theme preset -> "Uwunicorn"
Returns: Theme object
vice()
Theme preset -> "Vice"
Returns: Theme object
vulcan()
Theme preset -> "Vulcan"
Returns: Theme object
windows_10()
Theme preset -> "Windows 10"
Returns: Theme object
windows_95()
Theme preset -> "Windows 95"
Returns: Theme object
windows_high_contrast()
Theme preset -> "Windows High Contrast"
Returns: Theme object
windows_nt()
Theme preset -> "Windows Nt"
Returns: Theme object
woodland()
Theme preset -> "Woodland"
Returns: Theme object
xcode_dusk()
Theme preset -> "Xcode Dusk"
Returns: Theme object
Motion▮ FEATURES
Now as library version :)
String-based transition-effects
Performance optimization. Reduced memory consumption up to >90% by kicking the output to the "stdout".
Use marquee- or loader-effect on any possible string location.
Example: UI Price-Ticker
----------------------------------------------------------------------------
Library "Motion"
_getStringMono(_len, _str, _sep)
Parameters:
_len
_str
_sep
marquee(this, _extern, _ws, _subLen, _subStart)
Parameters:
this
_extern
_ws
_subLen
_subStart
transition(this, _subLen, _subStart)
Parameters:
this
_subLen
_subStart
hold(this)
Parameters:
this
keyframe
keyframe A keyframe object.
Fields:
seq
intv
step
length
update_no
frame_no
ltr
hold
PatternLibrary "Pattern"
Pattern object definitions and functions. Easily draw and keep track of patterns, legs, and points.
Supported pattern types (as of Version 1):
Type Leg validation # legs
"xabcd" Direction 3 or 4 (point D not required)
"zigzag" Direction >= 2
"free" None >= 2
erase_label(this)
Delete the point label
Parameters:
this : Point
Returns: Void
draw_label(this, position, clr, transp, txt_clr, txt, tooltip, size)
Draw the point label
Parameters:
this : Point
position
clr
transp
txt_clr
txt
tooltip
size
Returns: line
leg_init(a, b, prev, next, line)
Initialize a pattern leg
Parameters:
a : Point A (required)
b : Point B (required)
prev : Previous leg
next : Next leg
line : Line
Returns: New instance of leg object
erase(this)
Delete the pattern leg
Parameters:
this : Leg
Returns: Void
erase(this)
Parameters:
this
draw(this, clr, style, transp, width)
Draw the pattern leg
Parameters:
this : Leg
clr : Color
style : Style ("solid", "dotted", "dashed", "arrowleft", "arrowright")
transp : Transparency
width : Width
Returns: line
draw(this, clr, style, transp, width)
Parameters:
this
clr
style
transp
width
leg_getLineTerms(this)
Get the slope and y-intercept of a leg
Parameters:
this : Leg
Returns:
leg_getPrice(this, index)
Get the price (Y) at a given bar index (X) within the leg
Parameters:
this : Leg
index : Bar index
Returns: Price (float)
pattern_init(legs, tp, name, subType, pid)
Initialize a pattern object from a given set of legs
Parameters:
legs : Array of pattern legs (required)
tp : Pattern type ("zigzag", "xabcd", or "free". dft = "free")
name : Pattern name
subType : Pattern subtype
pid : Pattern Identifier string
Returns: New instance of pattern object, if one was successfully created
pattern_init(points, tp, name, subType, pid)
Initialize a pattern object from a given set of points
Parameters:
points
tp : Pattern type ("zigzag", "xabcd", or "free". dft = "free")
name : Pattern name
subType : Pattern subtype
pid : Pattern Identifier string
Returns: New instance of pattern object, if one was successfully created
point
A point on the chart (x,y)
Fields:
x : Bar index (x coordinate)
y
label
leg
A pattern leg (point A to point B)
Fields:
a : Point A
b
deltaX
deltaY
prev
next
retrace
line
pattern
A pattern (set of at least 2 connected legs)
Fields:
legs
type
subType
name
pid
SignalBuilderSignalBuilder
Utility for building a collection of signal values. Provides a default view for displaying signals.
Simplified API for aggregating signal values.
Flexible for use with indicators and strategies.
See the demo section for an example.
TableBuilderTableBuilder is a library designed to make it easier to create tables in PineScript.
It allows you to more flexibly define the structure of a table before actually building it.
Features:
Style inheritance: styles are inherited from Table, to Column, to Row, and then Cell.
Columns are useful for propagating/reusing style but they are not required.
Add rows with different numbers of cells. The resultant number of columns in the table will be determined by the max number of cells vs the number of defined columns.
Auto text color: Instead of having to set the font color for every cell, the color is automatically determined by the luminosity of the background color.
See the 'Demo' section of the code for an example.
Obj_XABCD_HarmonicLibrary "Obj_XABCD_Harmonic"
Harmonic XABCD Pattern object and associated methods. Easily validate, draw, and get information about harmonic patterns. See example code at the end of the script for details.
init_params(pct_error, pct_asym, types, w_e, w_p, w_d)
Create a harmonic parameters object (used by xabcd_harmonic object for pattern validation and scoring).
Parameters:
pct_error : Allowed % error of leg retracement ratio versus the defined harmonic ratio
pct_asym : Allowed leg length/period asymmetry % (a leg is considered invalid if it is this % longer or shorter than the average length of the other legs)
types : Array of pattern types to validate (1=Gartley, 2=Bat, 3=Butterfly, 4=Crab, 5=Shark, 6=Cypher)
w_e : Weight of ratio % error (used in score calculation, dft = 1)
w_p : Weight of PRZ confluence (used in score calculation, dft = 1)
w_d : Weight of Point D / PRZ confluence (used in score calculation, dft = 1)
Returns: harmonic_params object instance. It is recommended to store and reuse this object for multiple xabcd_harmonic objects rather than creating new params objects unnecessarily.
init(xX, xY, aX, aY, bX, bY, cX, cY, dX, dY, params, tp, p)
Initialize an xabcd_harmonic object instance.
If the pattern is valid, an xabcd_harmonic object instance is returned. If you want to specify your
own validation and scoring parameters, you can do so by passing a harmonic_params object (params).
Or, if you prefer to do your own validation, you can explicitly pass the harmonic pattern type (tp)
and validation will be skipped. You can also pass in an existing xabcd_harmonic instance if you wish
to re-initialize it (e.g. for re-validation and/or re-scoring).
Parameters:
xX : Point X bar index
xY : Point X price/level
aX : Point A bar index
aY : Point A price/level
bX : Point B bar index
bY : Point B price/level
cX : Point C bar index
cY : Point C price/level
dX : Point D bar index
dY : Point D price/level
params : harmonic_params used to validate and score the pattern. Validation will be skipped if a type (tp) is explicitly passed in.
tp : Pattern type
p : xabcd_harmonic object instance to initialize (optional, for re-validation/re-scoring)
Returns: xabcd_harmonic object instance if a valid harmonic, else na
get_name(p)
Get the pattern name
Parameters:
p : Instance of xabcd_harmonic object
Returns: Pattern name (string)
get_symbol(p)
Get the pattern symbol
Parameters:
p : Instance of xabcd_harmonic object
Returns: Pattern symbol (1 byte string)
get_pid(p)
Get the Pattern ID. Patterns of the same type with the same coordinates will have the same Pattern ID.
Parameters:
p : Instance of xabcd_harmonic object
Returns: Pattern ID (string)
set_target(p, target, target_lvl, calc_target)
Set value for a target. Use the calc_target parameter to automatically calculate the target for a specific harmonic ratio.
Parameters:
p : Instance of xabcd_harmonic object
target : Target (1 or 2)
target_lvl : Target price/level (required if calc_target is not specified)
calc_target : Target to auto calculate (required if target is not specified)
Options:
Returns: Target price/level (float)
erase_pattern(p)
Erase the pattern
Parameters:
p : Instance of xabcd_harmonic object
Returns: p
draw_pattern(p)
Draw the pattern
Parameters:
p : Instance of xabcd_harmonic object
Returns: Pattern lines
erase_label(p)
Erase the pattern label
Parameters:
p : Instance of xabcd_harmonic object
Returns: p
draw_label(p, txt, tooltip, clr, txt_clr)
Draw the pattern label. Default text is the pattern name.
Parameters:
p : Instance of xabcd_harmonic object
txt : Label text
tooltip : Tooltip text
clr : Label color
txt_clr : Text color
Returns: Label
harmonic_params
Validation and scoring parameters for a Harmonic Pattern object (xabcd_harmonic)
Fields:
pct_error : Allowed % error of leg retracement ratio versus the defined harmonic ratio
pct_asym
types
w_e
w_p
w_d
xabcd_harmonic
Harmonic Pattern object
Fields:
bull : Bullish pattern flag
tp
xX
xY
aX
aY
bX
bY
cX
cY
dX
dY
r_xb
re_xb
r_ac
re_ac
r_bd
re_bd
r_xd
re_xd
score
score_eAvg
score_prz
score_eD
prz_bN
prz_bF
prz_xN
prz_xF
t1Hit : Target 1 flag
t1
t2Hit
t2
sHit : Stop flag
stop : Stop level
entry : Entry level
eHit
eX
eY
pLines
pLabel
pid
params
WelcomeUDT█ OVERVIEW
This is a simplest example of user-defined types (UDT) or objects , which simplify as alternative to hello world.
█ CREDITS
Tradingview
█ USAGE
These are the types used during initializations, commonly variables.
export type Settings
int bar
float price
string phrase
...
Example of library function to print out label.
export printLabel(Settings setup) =>
if setup.variable
var label lab = na
label.delete(lab)
lab := label.new(setup.bar, setup.price, setup.phrase, color = setup.bg)
else
label.new(setup.bar, setup.price, setup.phrase, color = setup.bg)
Usage of types
Settings setup = Settings.new(bar_index , priceInput, phraseInput, colorInput, variableInput)
Alternative way to write types
Settings setup = Settings.new(
bar = bar_index ,
price = priceInput,
phrase = phraseInput,
variable = variableInput)
Usage of types into custom function / library function.
printLabel(setup)
printLabel(Settings)
Print out label
Parameters:
Settings : types
Returns: Label object
Settings
Initialize type values
Fields:
bar : X position for label
price : Y position for label
phrase : Text for label
bg : Color for label
variable : Boolean for enable new line and delete line
Dynamic Array Table (versatile display methods)Library "datTable"
Dynamic Array Table.... Configurable Shape/Size Table from Arrays
Allows for any data in any size combination of arrays to join together
with:
all possible orientations!
filling all cells contiguously and/or flipping at boundaries
vertical or horizontal rotation
x/y axis direction swapping
all types array inputs for data.
please notify of any bugs. thanks
init(_posit)
Get Table (otional gapping cells)
Parameters:
_posit : String or Int (1-9 3x3 grid L to R)
Returns: Table
coords()
Req'd coords Seperate for VARIP table, non-varip coords
add
Add arrays to display table. coords reset each calc
uses displaytable object, string titles, and color optional array, and second line optional data array.
CSMlibraryLibrary "CSMlibrary"
TODO: Contains functions to simplify my scripts. Using code snippets in reference manual and elsewhere .....
CSMplot()
base16Library "base16"
Base16 Syntax Theme Collection. dark/light Pairs placed into 2 matched groups.
included is tool for assembling your own themes, as well as all themes String names
to create your own Input menus / add to your own theme matrix, and theme selectors
addToMatrix(_mtx, _title, _choices, _theme)
To create a theme matrix with string index, use a color matrix global
add theme name to string array of theme titles
and last input a theme from above, or create your own theme arrays.
Parameters:
_mtx : (color ) matrix for storage
_title : (string ) Name of theme being added
_choices : (string ) name index
_theme : (color ) colors being added
Returns: void
addToMatrix(_mtx, _theme)
Add theme to color matrix Non-indexed
Parameters:
_mtx : (color ) matrix for storage
_theme : (color ) colors being added
dark()
Dark Themne Selection (With light Equivalent in same location)
Returns: Color matrix of dark themes
light()
light Themne Selection (With dark Equivalent in same location)
Returns: Color matrix of light themes
selectTheme(_mtx, _themes, _theme)
Get a Theme By Name
Parameters:
_mtx : (Matrix color) Name of Theme
_themes : (Array string) Array with Names of Themes
_theme : (string ) Name of Theme to select
selectTheme(_mtx, _theme)
Get a Theme By Number
Parameters:
_mtx : (Matrix color) Name of Theme
_theme : (int ) Number of Theme to select
/// all themes included:
3024
apathy
apprentice
ashes
atelier_cave_light
atelier_cave
atelier_dune_light
atelier_dune
atelier_estuary_light
atelier_estuary
atelier_forest_light
atelier_forest
atelier_heath_light
atelier_heath
atelier_lakeside_light
atelier_lakeside
atelier_plateau_light
atelier_plateau
atelier_savanna_light
atelier_savanna
atelier_seaside_light
atelier_seaside
atelier_sulphurpool_light
atelier_sulphurpool
atlas
ayu_dark
ayu_light
ayu_mirage
bespin
black_metal_bathory
black_metal_burzum
black_metal_dark_funeral
black_metal_gorgoroth
black_metal_immortal
black_metal_khold
black_metal_marduk
black_metal_mayhem
black_metal_nile
black_metal_venom
black_metal
blue_forest
blueish
brewer
bright
brogrammer
brush_trees_dark
brush_trees
catppuccin
chalk
circus
classic_dark
classic_light
codeschool
clrs
cupcake
cupertino
da_one_black
da_one_gray
da_one_ocean
da_one_paper
da_one_sea
da_one_white
danqing_light
danqing
darcula
darkmoss
darktooth
dark_violet
decaf
default_dark
default_light
dirtysea
dracula
edge_dark
edge_light
eighties
embers
emil
equilibrium_dark
equilibrium_gray_dark
equilibrium_gray_light
equilibrium_light
espresso
eva_dim
eva
everforest
flat
framer
fruit_soda
gigavolt
github
google_dark
google_light
gotham
grayscale_dark
grayscale_light
green_screen
gruber
gruvbox_dark_hard
gruvbox_dark_medium
gruvbox_dark_pale
gruvbox_dark_soft
gruvbox_light_hard
gruvbox_light_medium
gruvbox_light_soft
gruvbox_material_dark_hard
gruvbox_material_dark_medium
gruvbox_material_dark_soft
gruvbox_material_light_hard
gruvbox_material_light_medium
gruvbox_material_light_soft
hardcore
harmonic16_dark
harmonic16_light
heetch_light
heetch_dark
helios
hopscotch
horizon_dark
horizon_light
horizon_terminal_dark
horizon_terminal_light
humanoid_dark
humanoid_light
ia_dark
ia_light
icy_dark
ir_black
isotope
kanagawa
katy
kimber
lime
macintosh
marrakesh
materia
material_darker
material_lighter
material_palenight
material_vivid
material
mellow_purple
mexico_light
mocha
monokai
Nebula
nord
nova
ocean
oceanicnext
one_light
onedark
outrun_dark
pandora
papercolor_dark
papercolor_light
paraiso
pasque
phd
pico
pinky
pop
porple
primer_dark_dimmed
primer_dark
primer_light
purpledream
qualia
railscasts
rebecca
rose_pine_dawn
rose_pine_moon
rose_pine
sagelight
sakura
sandcastle
seti_ui
shades_of_purple
shadesmear_dark
shadesmear_light
shapeshifter
silk_dark
silk_light
snazzy
solar_flare_light
solar_flare
solarized_dark
solarized_light
spaceduck
spacemacs
stella
still_alive
summercamp
summerfruit_dark
summerfruit_light
synth_midnight_terminal_dark
synth_midnight_terminal_light
tango
tender
tokyo_city_dark
tokyo_city_light
tokyo_city_terminal_dark
tokyo_city_terminal_light
tokyo_night_dark
tokyo_night_light
tokyo_night_storm
tokyo_night_terminal_dark
tokyo_night_terminal_light
tokyo_night_terminal_storm
tokyodark_terminal
tokyodark
tomorrow_night_eighties
tomorrow_night
tomorrow
london_tube
twilight
unikitty_dark
unikitty_light
unikitty_reversible
uwunicorn
vice
vulcan
windows_10_light
windows_10
windows_95_light
windows_95
windows_high_contrast_light
windows_high_contrast
windows_nt_light
windows_nt
woodland
xcode_dusk
zenburn
fontLibrary "font"
Unicode Characters Replacement function for strings.
uni(_str, _number)
Unicode Font Substitutee
Parameters:
_str : Input Strinbg
_number : Font by Int input
uni(_str, _number)
Unicode Font Substitutee
Parameters:
_str : Input Strinbg
_number : Font by Name input
inChart - LibLibrary "inChart"
determine if price value is between chart high + x% and low - x% on the visible chart.
inChart()
DiscordLibraryLibrary "DiscordLibrary"
BoldString()
Bold String in Discord Function
ItalicizeString()
Italicize String in Discord Function
StrikeThroughString()
Strikethrough a String in Discord Function
UnderlineString()
Underline a String in Discord Function
SpoilerString()
When you send the text, it will be shown as a black block, and only by clicking on it will you be able to see what is written below, in a way, unveiling the text or giving spoilers
HighlightString()
Highlight String Function
BoxedString()
Put String in a Box Function
NonEmbeddedURLString()
Format URL String so that it is not an embedded Image but just the Link
InvisibleString()
Send Inivisible Text
FormatTimePeriodForDiscord()
GetDiscordEmbedJSON()
Generate discord embed JSON
GetDiscordTextJSON()
Formats Content Only JSON Message
Truncate()
Custom function to truncate (cut) excess decimal places
FormatDiscordMessage()
format Content message
FormatCoin()
Format Ticker Symbol
UtilitiesLibrary "Utilities"
General utilities
print_series(s, skip_na, position, show_index, from_index, to_index)
Print series values
Parameters:
s : Series (string)
skip_na : Flag to skip na values (optional bool, dft = false)
position : Position to print the Table (optional string, dft = position.bottom_center)
show_index : Flag to show series indices (optional bool, dft = true)
from_index : First index to print (optional int, dft = 0)
to_index : Last index to print (optional int, dft = last_bar_index)
Returns: Table object, if series was printed
print(v, position, at_index)
Print value
Parameters:
v : Value (string)
position : Position to print the Table (optional string, dft = position.bottom_center)
at_index : Index at which to print (optional int, dft = last_bar_index)
Returns: Table object, if value was printed
HSV and HSL gradient Tools ( Built-in Drop-in replacement )Library "hsvColor"
HSV and HSL Gradient Tool Alternatives and helpers. Demo'd is built-in in the middle with HSL/HSV gradients on top/bottom
TODO: Solve for #000000 issue
rgbhsv(_col)
RGB Color to HSV Values
Parameters:
_col : Color input (#abc012 or color.name or color.rgb(0,0,0,0))
Returns: values
rgbhsv(_r, _g, _b, _t)
RGB Color to HSV Values
Parameters:
_r : Red 0 - 255
_g : Green 0 - 255
_b : Blue 0 - 255
_t : Transp 0 - 100
Returns: values
hsv(_h, _s, _v, _a)
HSV colors, Auto fix if past boundaries
Parameters:
_h : Hue Input (-360 - 360) or further
_s : Saturation 0.- 1.
_v : Value 0.- 1.
_a : Alpha 0.- 1.
Returns: Color output
hue(_col)
returns 0-359 hue on color wheel
Parameters:
_col :
Returns: 360 degree hue value
hsv_gradient(signal, _startVal, _endVal, _startCol, _endCol)
Color Gradient Replacement Function for HSV calculated Gradents
Parameters:
signal : Control signal
_startVal : start color limit
_endVal : end color limit
_startCol : start color
_endCol : end color
Returns: HSV calculated gradient
hsl_gradient(signal, _startVal, _endVal, _startCol, _endCol)
Color Gradient Replacement Function for HSV calculated Gradents
Parameters:
signal : Control signal
_startVal : start color limit
_endVal : end color limit
_startCol : start color
_endCol : end color
Returns: HSV calculated gradient
Tosch Market Sessions (US/GB/JP)Library "Tosch Market Sessions"
Returns if the NYSE, London SE, Tokyo SE are open
@function Returns if the NYSE (US), London SE (GB), Tokyo SE (JP) are open
@returns
bus, bgb, bjp - bool: true if the corresponding exchange is open
count - int: count of how many exchanges are open at the moment
ccolor - color: color that indicates the number of open exchanges
0 => color.black
1 => color.blue
2 => color.orange
3 => color.white